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The present [future] of electronic literature
pp. 127-142
Abstrakt
The focus of this essay is to expand upon N. Katherine Hayles' views about electronic literature created for non-screen environments by looking at two additional genres I call multimedia game narratives and corporeal poetry and showing examples of the works found in these categories. In doing so, I am suggesting that the issue is not where the field is headed, but rather if the field can catch up to the art already being produced. The question for me is not what electronic literature is but rather what it may be or will become as we continue to invent technologies and innovate them for purposes of literary art.
Publication details
Published in:
Adams Randy, Gibson Steve, Müller Arisona Stefan (2008) Transdisciplinary digital art. sound, vision and the new screen: digital art weeks and interactive futures 2006/2007, Zurich, Switzerland and Victoria, BC, Canada. selected papers. Dordrecht, Springer.
Seiten: 127-142
DOI: 10.1007/978-3-540-79486-8_13
Referenz:
Grigar Dene (2008) „The present [future] of electronic literature“, In: R. Adams, S. Gibson & S. Müller Arisona (eds.), Transdisciplinary digital art. sound, vision and the new screen, Dordrecht, Springer, 127–142.