Repository | Series | Buch
Reinventing ourselves
contemporary concepts of identity in virtual worlds
Abstrakt
Virtual worlds are impacting on the lives of millions of people, reaching from communication to education, recreation to business. A significant aspect of these environments is the requirement for users to create an avatar, a character to represent their interactions inworld. Because activity within virtual worlds can be anonymous, and the appearance of these avatars completely malleable, within such spaces we can be whatever we choose to be. Once decoupled from who we physically are, our notion of individual identity is potentially unlimited. Virtual worlds are therefore becoming arenas for experimentation with, and exploration of, identity. Reinventing Ourselves: Contemporary Concepts of Identity in Virtual Worlds presents a variety of approaches to understanding these novel forms of identity. Through case studies, literature reviews, quantitative and qualitative analyses and personal reflections, the authors explore the influences and consequences of being virtual. The chapters identify contemporary concepts of identity, how these apply (or may not apply) in virtual worlds, examine the factors that support the development of identity in virtual worlds, give examples of how people manage the multiple identities that can be developed between the physical and the virtual, and explore some of the uses to which these new forms of identity can be put. Through the experiences of virtual worlds, the notion of who we are is changing. Reinventing Ourselves is a guide to where these new forms of identity come from, and where they may be taking us.
Details | Inhaltsverzeichnis
what is my avatar? who is my avatar? the avatar as a device to achieve a goal
pp.E1-E3
a primer
pp.13-31
https://doi.org/10.1007/978-0-85729-361-9_2a case study exploring the emergence of virtual selves
pp.33-57
https://doi.org/10.1007/978-0-85729-361-9_3pp.59-80
https://doi.org/10.1007/978-0-85729-361-9_4a case study of identity formation in second life
pp.81-100
https://doi.org/10.1007/978-0-85729-361-9_5second life fashion bloggers and their avatar bodies
pp.101-127
https://doi.org/10.1007/978-0-85729-361-9_6an experiential and theoretical approach to understanding gender-bending in virtual worlds
pp.153-175
https://doi.org/10.1007/978-0-85729-361-9_8conceptualising disability in online research
pp.177-190
https://doi.org/10.1007/978-0-85729-361-9_9information disclosure strategies for managing identity in second lifetm
pp.191-211
https://doi.org/10.1007/978-0-85729-361-9_10physical and personality characteristics of the self, primary avatar and alt
pp.213-234
https://doi.org/10.1007/978-0-85729-361-9_11perceptions and implications
pp.253-273
https://doi.org/10.1007/978-0-85729-361-9_13Publication details
Publisher: Springer
Ort: Dordrecht
Year: 2011
Seiten: 330
Series: Springer Series in Immersive Environments
ISBN (hardback): 978-0-85729-360-2
ISBN (digital): 978-0-85729-361-9
Referenz:
Peachey Anna, Childs Mark (2011) Reinventing ourselves: contemporary concepts of identity in virtual worlds. Dordrecht, Springer.